I worked on this as a side project for about two months now.
this reminded me if brawl stars
Hey I’ve been watching this topic and I really love the game! Hope it gets a lot better!
I forgot to take into consideration the weekend, where posts usually dont get approved. Whoops.
Because of that and the game jam, i have a question: Should this be done after the game jam ends?
- Do it after game jam
- Extend competition to 10/08
- No more competition

nice ui
Ooooh, can’t wait for more!
can’t believe he still didn’t realize there was such an easy way to decrease image size new palette I’m guessing sweetie 16 and your weapon follows you around from its position
About that So how you would decrease the weapon size compared to the body would be to scale the weapon to 0.5 instead of 1 so it would be half the size
Did you do an art revamp? It looks great!
![]()
Shape smasher update news!
- Mobile Targetting rework: no longer auto-aims at random enemies, now aims at your walking direction. (the game can be played on mobile but PC is recommended!)
- Arena adjustments: you may choose to play with a bigger arena, with more space to avoid enemies. This was a very requested suggestion that should have been added earlier, but oh well.
- Balancing: Drill(weapon) reload speed nerfed, Star(weapon) attack pattern changed, Star(body) had the super reworked, and some more! (Star honestly felt like a worse rhombus in every way, this makes it more unique. Also im renaming rhombus to diamond because it is a pain to type.)
- Release: if all goes according to plan, the biggest shape smasher update ever will be playable by december 5th. I just have a little more to work on, but i promise this update will be worth the wait
More update news (i like talking about the thing im making)
- Damage system: Pretty much completly reworked. In the previous versions, taking damage felt like an afterthought, with the player taking constant damage if they overlapped an enemy. Now that i actually put effort into it , every enemy type deals a different ammount of damage, and get pushed back.
- Optimization: The game is so much easier to add onto now. Truth be told, i remade most of it from the ground up, of course reusing code, but still making changes where needed. Adding shapes went from changing so many if giant if then statements to one function, weapon attacks and super attacks. #welovearrays
- The Allegations: Ok this one is a little bit of a joke but yes, i do know about the scale blocks that make sprites smaller automatically, i just dont use them because honestly they look bad

3 days left
December 5th. A day that will go down in makecode history as the day that the game jam results got released
Anyways im also releasing the shape smasher update
Here is: SHAPE SMASHER v2.0
Changelog? Never heard of that. Its best to find out for yourself. Have fun!
bro why is the game so hard now I barely can get 10 on legacy help
Holy sprite the visual overhaul
This is so much better dude
I got to hand it to you @Bilangus, creating a winning game jam and this absolute cinema is impressive. So here is my review:
The game is great. Super re-playable, and the diverse game modes and shapes keep the game interesting. I love the art revamp from the previous version the game feels so much better with it. and t the different enemy’s are great to. I feel that you did a great job with them. Each is recognizable, and for me has priority on what to kill first. my priority list would be:
1 Triangle projectile guy, 2 Tank, 3 Diamonds, 4 Healers.
The healers don’t heal that much, and the triangles projectiles have such a long life span and they are a huge hassle to kill. My recommendations to Nerf the triangles: Make them follow you up to a certain distance, then shoot. Its a win win. The triangles hit you easier, but they are easier to kill, and they will be blocked by tanks. All the other enemy’s are great! Typically though I create a build around tank killing.
The bodys, not sure what they do, although I have played everyone multiple times. The only body with a substantial difference is the diamond, and it’s probably the best one. I think you should add descriptions of what they do.
Weapons.
Most of them are good, others, not so much. The best are the diamond, fish, star, or flame. The mid teir are the boxer, arrow, and hexagon. The final very bottom is the drill, and wheel. I recommend buffing these. The buffs I would give: Wheel last longer drill does more damage and has slightly more range.
All the game modes are super fun! My favorite is legacy or the default one! I think siege needs work too, the enemy’s should come from the Y axis to. Maybe they do, I have only made it to wave 13.
finally, the screen size should get a slight buff, and instead of centering the player, it centers the map. But if it was siege (The one where the enemy goes to the totem not the other one) Then the camera follows you. So I would rate it 80 out of 100, I feel like it would be a 90 if item descriptions were added, that would make creating build combinations much better. By the way this is my favorite game on the forum this should get more attention. one more thing.
Are you still doing your competition because I would love to join! My best score so far is
I think everyone should use the constant game mode for the competition btw.
The reason You can’t see the bottom is I didn’t want people taking my build. and the version is not moded, the constant game mode is just really easy.
Edit: ( I noticed the descriptions, Now I would rate the game 95 out of 100 and realized supers were a thing.)
also I wish that you could use projectiles overlapping to destroy both so the triangle cant hit you while a huge wave is going to hit them
It’s so hard on mobile lol.
I’ll try to check it out later on my pc.

