Showcasing My Advanced Sprite Rotation Game with Math and Reset Logic

Hi everyone! I wanted to share a game I’ve been working on, which uses advanced math to rotate a sprite in circles. It loops smoothly and even resets when its distance exceeds 300 units. Here’s a demo of what it looks like:

Rotating with advanced math rotating sprites

Key features:

  • The sprite rotates around a center point using radians.
  • Includes logic to reset the sprite if its distance exceeds 300.
  • Smooth rotation with incremental changes each frame.

Feel free to check it out, and I’d love to hear any feedback on the logic or improvements I could make!

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Also, if you are interested of playing the game but do not know what to click, click the blue link and beside you will see a grey circle with a number tells people how many clicks there are already, right the left side of it, click the blue link. Here is a image sample if you are really curious.
image

If you are also are interested of editing the code, you can go and edit the code and make the player rotate faster if you want.

You could make this into an extension! this is cool, I think this is really helpful!

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To be honest, I already made a extension for this already, you can view the responsitory on GitHub, here is the link. https://github.com/developertryingtocodelikeotherofthem/rotating-sprites-positions paste that link to the URL code on extensions then well done you have it.

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Also, I just now even edited the post you might just now saw rotating extension sprites but so sorry I updated and just check back and done now here is the accurate extension for it.

Also, I got this idea of a topic of making this because someone made a stickman game of rotating made me want to make a extension out of it, that is why I made a topic of this.

I feel like next time I am going to make a demo similar like this but instead it is a stickman game rotating instead of just an apple.

Also, I am planning to make a other extension if you would want is making a background to rotate it will be hard though but I am trying right now.