so I’m making a new game called slime colosseum. your gonna fight the slimes and go through different levels. but I only have the slimes and 1 attack
oh yeah. here’s the game so far.
if you do any of the ones that say coming soon it will just give you endless mode or spear. still need to add stuff like 4 way direction
Cool, sounds fun. I can’t wait for it to release!
The thing is… WHY IS IT ACTUALLY SO GOOD EVEN IN THE FIRST VERSION ITS AMAZING (NOT JOKING)
Thx. U think this is good. Just wait. I already have a lot done from the last post. Ui mostly
when making attack animations, its good practice to remove frames to make it feel snappier and more responsive. If you move your hand super fast in front of you, your brain doesnt register any inbetweens, its the start and ending that make it feel like its moved. This means you can cut out any frames inbetween and still make it feel like its moving if you make good recovery (after impact) and build up animation (before impact) For player controls, there is usually no build up so that you dont experience any delay. However, enemies should have build up so that a player can predict their attack.
I use this a lot for Westward where the player has no input delay while the boss has build up frames for their attacks.
For these all ive done is remove frames (and also made the impact frame white for style)
This first one I kept the initial delay - however this delay could be coded into holding B to make it feel more like an actual spear attack
This one is a more standard attack with no delay
Thx for the advice.
You rly give good advice
ik this is random. choese for the next boss but you wont know what it is.
- option/boss 1
- option/boss 2
if 2/3 or more people vote for 1 thing. I’ll give a shadow of it.
here is the newest version. I forgot everything that I changed… so imma just say stuff changed.
I have a recommendation, don’t make the player change directions like that. It looks kinda weird and I the weapon switching direction as well makes it pretty hard to enemies since they move pretty fast. I would say just remove the direction change from JUST the player and make the spear move with other controls like the player 2 controls.
It’s ok if you don’t want to though
its a good idea I would just rather it move like that so its more like your holding the weapon
new update coming out in the next day or 2
Yeah, it does look and feel kinda weird if you just stay in the same direction the whole time
Im a little late on this one sorry.
Caesar Cypher, 7 shift.
Decoded
“the slime hoarder.”
yep. that’s the new boss. good job
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new slimes
- slime hoarder.
- fast slime
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new attack animation(thank you @Luke)
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new map
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gameplay balences
- enemy and player dmg changes
- enemy hp changes.
- player enemy changes
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dashing is now sprinting using shift
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added bandages only on easy mode.
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added difficulties
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slime spawn rate changed




