Soft Body/Rope ETENSION

this will work great for my game but is there a way to make it pull you in and if you want to swing you need to get momentum and it be more realistic

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Can you clarify a little more what you’re talking about, @coppercode?
Are you talking about that demo I made, or the whole extension’s physics in general?

I haven’t had a chance to look at it again yet. I’ll be tinkering with it. Maybe I’ll come up with something in the next week.

Maybe it would work better with Inverse kinematic chains instead. We would lose the springiness with IK chains, but I think the swing would look nicer.

I did create this new topic which will include EVERYTHING I do with procedural animation, including games.
I’ll keep talking about the fixed swinging in this topic though.

i mean when you move with the extension you don’t like hang and get speed you just move and the rope does not stop you and you don’t need momentum i was just wondering if it could be more realistic that’s all but amazing job with the extensions your amazing and i look up to you i want to get as good as you one day

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Ok. So the reason it’s not swinging the way you think (not keeping its momentum) is because the damping is too strong. Here’s an example,

The block at the end of the “on start” block makes the damping softer.

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coooool

but i mean more like proper rope physics

Ok. I just now added two new blocks that should help with making ropes that swing better. What I would do is look at the now four blocks for changing the dampening, spring stiffness, max velocity, and max stretch, and just go through trial and error until you find the rope you’re looking for.

Hopefully this helped!

I’m going to make a new version of that demo soon.

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