Soft Body/Rope ETENSION

Here’s an example using the second method:

Because the image the softbody is drawing on is also a sprite, and therefore has a kind, you can make that image check for overlaps with other sprites.

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So rn I’m having a problem: since there’ll be more than one rope, I need something to make the player be able to cut every rope on its own. Like an “othersprite” thing in the Overlap block.

Pls

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Ok. In this Case, it would be way easier to use the first example.

First, change all of the segments’ kind to rope:

Then do something like this:

Here’s the new version:

Also, this way now you can cut the rope from anywhere on that rope!

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