Here’s an example using the second method:
Because the image the softbody is drawing on is also a sprite, and therefore has a kind, you can make that image check for overlaps with other sprites.
Here’s an example using the second method:
Because the image the softbody is drawing on is also a sprite, and therefore has a kind, you can make that image check for overlaps with other sprites.
So rn I’m having a problem: since there’ll be more than one rope, I need something to make the player be able to cut every rope on its own. Like an “othersprite” thing in the Overlap block.
Pls
Ok. In this Case, it would be way easier to use the first example.
First, change all of the segments’ kind to rope:
Then do something like this:
Here’s the new version:
Also, this way now you can cut the rope from anywhere on that rope!
is it possible to make car suspension with this because im struggling to make it work
With the ragdoll extension I’m making, yes!
It’s hard using softbodies because there isn’t a great way to lock segments’ rotation.
I should come out with the updated version of that extension soon…