Here’s an example using the second method:
Because the image the softbody is drawing on is also a sprite, and therefore has a kind, you can make that image check for overlaps with other sprites.
Here’s an example using the second method:
Because the image the softbody is drawing on is also a sprite, and therefore has a kind, you can make that image check for overlaps with other sprites.
So rn I’m having a problem: since there’ll be more than one rope, I need something to make the player be able to cut every rope on its own. Like an “othersprite” thing in the Overlap block.
Pls