Hello!
I have two x
and y
tilemap positions. (A player and a chest the player wants to find.) I want to get the angle between these two tilemap positions.
All I know is that I need to do something like:
tan(angle) = (chest_x - player_x) / (chest_y - player_y)
I need to find angle
. (Degrees preferably, because I want to make a compass)
Does anyone have code or an idea on how to get angle
out of the equation I supplied? Or am I completely wrong?
AlexK
2
You’re looking for the atan2
function.
Here’s a demo with a duck and some pizza. 
I had a conversation in another thread where I discussed some trig basics: Game Math
As always, if you have any questions, just holler!
3 Likes
Thank you so much! This will be a great help!
1 Like