This build is purely for testing purposes. Things like collectibles, dying when hitting the bottom of the screen, bugger’s general movement and triggering events for specific sprites (I/E: winning when you touch the rose at the end of the level or bouncing up when you touch the top of a springshroom). Enjoy!
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Good job on the animations!
Hi @Brainstorm_studios i couldn’t find the topic in where you asked for wall jumping!
So here is the game with wall sliding and not wall jumping i couldn’t quite figure out how to make it jump, but i am sure you can do it!
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