Sprite Overlap beyond visible tilemap

Hello!

I’m attempting to make a 3D shooter game, but currently the editor does not check for sprite overlap beyond what would be the visible tilemap in tilemap mode of the raycasting extension. It gets really annoying when you have to run right up to an enemy to shoot it, and it’s impossible to snipe it. Most of the time, the enemies are not visible in tilemap mode, but clearly visible in raycasting mode. Is there any way to change this? I have thought about finding ways to let you see more blocks in tilemap mode, but I have not yet found a way to get it to work.

Here is my game so far, but it still does not work too well.

Thanks!

2 Likes

The issue is that projectiles automatically have auto destroy on, this causes the sprite to destroy itself when it leaves the screen.
Use this block to disable it:
image
Here is the fixed code:

2 Likes

Oh wait thanks so much!

You sure do learn something new every day.

2 Likes