The game i have been working on recently has been getting laggy bc my sprites stack up out of screen/tilemap. i am trying to figure out how to make them destroy after they move behind the right wall, but i need help.
You can use the mySprite auto destroy on/off
block to make the sprites destroy when they leave the screen.
I know that, but i don’t know how to tell it when and where to destroy. They need to destroy once they move outside the tilemap.
Well, if your tilemap is completely filled with tiles, then you can set an on sprite overlap with 'transparent' tile
event and set the sprite to destroy.
Did you know code of conduct is an acronym for coc
why.why. WHYYYYYYYYYY OF GOD FRIGGIN WHY
Thanks, Blobbey! That should work.
bro.
thats one thing but, like, bro.

no explanation needed from me, but a lot from you.
bro.
(ima say it again:)
bro.
Hehehehe
I’m always watching…
man i don’t have a closet.
seriosly?
Yep, my room doesn’t have a closet so my clothes are in other room with closet.
I’m glad I was able to help!
my closet cant even hold a feather without breaking
As far as i’m concerned your not in my closet. And how would you be in multiple people closet at the same time?
Celluar Splitting
That only works for single cell organizations.
Nuh uh