I made a function where the enemy sprite follows the player and when it overlaps it’s supposed to destroy the player, but it doesn’t and I’ve tried everything I can think of but it doesn’t work.
Hi @chaggyfoofoo1,
Posting your code with this function here would help both anyone who are prepared to take a look and the feedback to this help request of yours.
Welcome, by the way, @chaggyfoofoo1!
I’d be happy to take a look at your code.