Is it possible for one sprite to ignore and go through the walls of a tile map while another sprite still physically hits a wall and cannot go through it
Is it possible for one sprite to ignore and go through the walls of a tile map while another sprite still physically hits a wall and cannot go through it
Yes! You can use the “ghost through walls“ block on a sprite, and the sprite will go through any walls until the “ghost through walls“ is turned off.
Thank you so much kind feller