Storing a Tile in Arcade!

I’m working on making an RPG style game! However, I’ve come across a problem. I want to store the tile that my character is facing at all times, then call that and compare it to the tile in front of them when they press A. However, I can’t find the right way to store the tile. I’m trying to put the column in one variable and the row in another, but that doesn’t work for some reason! What can I do?

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Hmm, your idea should work fine! Could you show or link the code?

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Ah, I see! To get the sprite’s column, you need to first find its location.
So instead of having the oval part be " ((Mysprite6) Column) " it would be ((Tilemap location of (Mysprite6)) column) " the tilemap location should be in the scene menu!

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Oh. Thank you so much!