I used enumerations to make it clear what each number was, like having direction be one of [1, 2, 3, 4] makes it hard to remember, but having (enum (dir) name (up)) makes it more obvious. I also mate a state variable and a debug mode, along with 3 (create entity …) functions (entity can be renamed to sprite if you want). I actually have no idea what the glitch was, it’s just that I wanted to know how the code worked so that I could find it, but after making the enums and functions and such, it worked.
I think you want something like:
namespace color {
//% fixedInstance whenUsed block="Intro"
export const IntroPalette = bufferToPalette(hex`
F2F2F2
ECECEE
DCDDE1
F19900
CD8406
F4B851
F7CD85
FFFFFF
87F2FF
8E2EC4
6D4838
ECECEE
885A46
000000
000000
`)
the music is very good but there are to many sounds in it
It sounds pretty good, but I think you spammed too much of the car. I feel like I could make a better one (not trying to be rude) maybe, but other wise I like the idea!
(P.S the art is amazing!)
Can I help make games for studio of sword?
@Studio_of_Sword Before this topic, were you already a studio with multiple people? Also if you vote to help other people do things, do we have to help too? Just asking.
Yo, I think I’m going to take @VoxelMaster64 new version of the game and put my intro code into it and make it neat.
Hey also guys, I don’t know if this is a good idea, but should we push this to GitHub so it makes changing the code easier?
For those who need more detail (@Studio_of_Sword @VoxelMaster64 @Air), Malice has a lightning cloak that lets him flash step, teleport, and move quickly. By using his cloak, he can split it into living beings. He can create electrical links that chain between metal objects and can paralyze living beings. The cloak is sentient, as to being able to talk, think, and move on its own. Malice can communicate with the cloak better than anybody else. Any of this is subject to change, but that’s my idea. Please re-submit a response to the survey.
Lol. Grind.
For some reason, the palette turns out the same and shifts by some amount. Maybe @TheEarth can help?
what? I don’t really understand what you mean.
Great idea Vital but we me and the second user of the account have to think about this beacause we are still developing base lore so this idea will be kept in mind until further notice
It should say in the intro blurb (use @VoxelMaster64’s version)
Got it. I will try to fix.
Yes, just fill the two forms in the beginning first.
Yes
No
could you be a little more detailed im guessing your using the fork i made to pxt color but i would like a more detailed explanation on the bug
I fixed it. I missed a color to add, and I had to add another 000000 to the top to fit for the trasnparency.
