helo
im making a roguelike room-based game and im putting all of my game mechanic ideas into it.
please dont steal them and only help improve them
game idea 1 (worst): 1,000,000 rooms–the game has a set seed so a practically infinite and random world can be edited (eg. maybe rooms 3,761-3,768 softlock the player so they can be fixed)
game idea 2 (best): manual cooldown–guns now have a spf (seconds per shot), tpf (temperature per shot), tps (temperature per second) and max temp. The way the system works is that every time a bullet is fired the gun heats up by x degrees, and the gun cools to room temp by x degrees/sec. Guns can malfunction/explode once they reach their max temp which could actually be used as a strategy of blowing up guns to deal damage. This can also help players save themselves in dire situations, since many bullets can be fired at once but not across long periods of time.
and finally
game idea 3 (the one with the hairy chest): fear of the unknown–few items actually tell what they do, the rest only give their names. Same thing happens with enemies, meaning the game never truly feels easy or boring. that cursed light you picked up an hour ago may cause your train to explode at any minute, and you only know once it happens. basically, this gives cursed items 10^10^10 aura + swag. also yes i am absolutely adding “the sandwich of chaos” which instantly kills you if you pick it up
if you are the post approval guy rip bro sorry you had to read that
