Super Smash Bros game-need help with side special

I made a new smash bros clone after my last one went wrong, either way, this is a lot better than that project. I’ll add more characters and multiplayer as I go on. But anyway I need help with my side special (right and B) because once you use it, the neutral special (B) has no delay and becomes much more spammable, which is an exploit that I don’t want in the game. If anyone can help me fix this, then reply please and thank you :slight_smile:

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I’m sorry for wasting anyone’s time, it really was just a simple variable mistake… Well, this is a lesson to check the problem yourself before you post a topic

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I guess I’ll use this topic for future updates on this game

Here is the logo

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OK, so I need help with making hitboxes for the characters. Can anyone give an idea on how to make hitboxes?

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You can use projectiles that have a low duration

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yep, use timer extension and put timer then animation (that how i did it) and in the timer put the the sprite that is hitbox of the attack, then put another timer to destroy the hitbox, also put a stun variable.

This topic is…once again…dead.

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Wow, two years later

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Guys, this topic is dead too.

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XD (sentence)

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Why is everyone reviving dead topics XD

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why do i reply in ded post??? this is like the 3rd time it happens.

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This is what I made so that I can make up a quick hitbox

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I haven’t touched this game in a while, so not much progress has been made. I’ve rebuilt it from the ground up. I did add hitboxes for the A attacks to test on a red ball. Here is the hitbox test. The launch scaling could use a little work, it starts a bit low.

Also, since the name of this post isn’t very current right now, if anyone would like to suggest a new side special move, go ahead and do so, I’m open to ideas. The old one wasn’t great.

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Added special moves (B) and altered launch scaling system. Not taking suggestions for side special anymore. Next, I’m planning on changing hitboxes and adding another player. Also figuring out how to make animations work. And maybe some form of strong attack.

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I’m still working on it. Currently on ledge interactions and blast zone. They are a little broken, so I’m bug fixing. I can’t progress with the game if the code is anymore in shambles.

image

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This animations is smooth as heck dude nice

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I have a lot more time to work on the game now that I am past finals and out of school, but I’ll have to restart my progress from slaps fighter 2 because somehow my projects were deleted, including what I was working on for the game. Not much was lost though, so I will try to quickly rebuild. Besides, I can implement some new features with a fresh start.

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