Why is it laggy? I didn’t go in but do you know why it’s laggy? Is there too many sprites?
No it just takes a REALLY long time to load.
It might be on your side since ur the coder. but also. you can collapse all the blocks so that it wont lag as much. tho it might take a little to find the blocks you need.
Wait, wym? Like when you change the palette in the editor or using the color extension? Or something else???
Like i mean
- i add the custom pallete
- I try to convert vack to blocks
- IT DOESNT WORK.
There’s a few bugs, the menu controls kind of skip over options, and when I select an option I think multiple of them activate. I don’t know if this is actually a bug, or if I just did something weird.
I have a suggestion! You should add a compass in the menu! (if you can, that is.)
… i think i WILL!
Idk, I just feel like I’m sensing a reference right now…
NEWS
Prep for NHD has started, so I won't be able to work on Squishia for a bit.The good news is, I can probably start again in February, and I have started working on a new game (yes I am one of those people wo constantly start new projects)!
This is just a demo, and I have the story all figured out but not exactly the actual mechanics of the game. The extra effects are pretty cool too!
…i think YOU’RE CORRECT!
Hey guys. I have no idea what I can help with because everyone is well better than me at making music so I don’t think I am fit for that role, what else could I do?
Good question. Um if you want you can go back to vertex studios because rizeupdev came back, or you can help with the story.
love the details on the flame
I know its like my favorite part
Okay so I know I haven’t been as active in this thread as much lately but to be fair school has started. I’m currently working on trying to fix the color pallete thingy right now but the rest of you just let me know if you wanna leave.
I don’t really have tasks for anyone except if anyone wants to help @TheGooberEarth with art.
@TheGooberEarth (and @tmittib/@FIRE_EATER if you guys still active) if you’re not too busy I need you to do 4 things:
- Try to make Squishy’s sword swinging animation a little better
- Create at least 3 inventory items
- Design an enemy (any enemy, I don’t really care)
- All of these things should be a separate project and can be imported via asset pack
Ok that’s all for now and any of you can let me know if you need to leave of take a break.
OH! One more important thing.
I’ve been thinking about it a lot and I think we should all all have a say.
- Switch Squishia to Javascript
- Keep Squishia in Blocks
- Switch Squishia to Python
- Scrap Squishia and work on the game without an official name that is like a couple of posts above
Bro python is like reading some ancient script with absolutely no way of translating it ![]()
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oh um.. WAIT U CAN SEE MY VOTE
runs away
yep, I hate python, I made one project, and then gave up on it forever… it SUCKS!!!
