You’re a member of the MakeCode forums.
Also what palette does your character use?
If it’s a custom one I’ll adapt to that.
Oh ok.
It uses the preset “Sweet” palette
Okay i’ll make an enemy
@CopySprite You need more enemies?!
Don’t worry! I will help!
But before I submit it… I have a question…
If I want my enemy to be bigger, will you accept a 16x16 sprite scaled (x2)?
Yes it’s fine.
Presenting the new 2 enemies:
Ransu-Ya and Am-bush!
Ransu-Ya (Ransu=throw in Japanese)
Ramsu-Yas are based on the Chuck-Yas from Mario 64, they’re one of the strongest brother in the Bob-omb family. They do ALMOST the same as the Chuck-Yas, the only difference is that after they grab the player, they start to spin and spin that after 4 seconds… BAM! They throw you through the airs very hard! (Almost 8 tiles up)
They can be defeated after shooting them 5 times. (The sprite needs to be scaled up to 2)
Am-bush
THIS IS JUST AN EXAMPLE, YOU CAN USE ANY TILE YOU WANT, JUST REMEMBER TO PUT THE EYES.
The am-bush is an enemy that camuflates as a tile. If you’re in a certain range, they will wake up, start floating, and attack you at your direction (only one time).
It can be defeated if it crashes into a wall while attacking you.
The animations of both enemies can be finded in this game:
Hope you like the enemies @CopySprite!!!
*Ransu-Yas can follow you if you’re near them
Roguelike or turn based combat?
I’ll take this but I’m editing it and calling it a bowl of noodles.
What is it?
oh wait I accidentally added an extra big square that’s black the one thats connected to the hand is red not black. (message may be confusing)
I know what your talking about but I don’t know what your character is.
Both.
(Different parts of the game have different fighting styles.)
Including some minigames!
These are supercool enemies, so unique!
Hey, @CopySprite. I made a boss and some more Diego sprites for your game if you want to use them.
Assets
Boss
The boss is simple, it’ll throw its hands (Red Spheres) around the boss arena and shoot those rockets at the player. This entire robot mech thing being operated by Sarah (Seen in the top right and character ref sheet). Of course if you use these feel free to edit them or upscale them to your liking and the games’ needs.
Characters
The next image is a similar development guide to the one I used for DTSI. Detailing how Spheroids should be designed, animated, and characterized. I removed some of the more indetail paragraphs but if you need to know the descriptions and “guidelines” just let me know.
From left to right the characters are:
- Sarah
- Diego
- Razor
- Ray
- Ben
- Wendy
Everything in the purple box shows what Spherdroids look like when hit. It’s a 3 frame animation, it’s really simple, nothing much of note.
And so yeah, thats about it. Like i said, only use this if you want too, I just made these for fun and incase you might want 'em. See ya later ![]()
ths s my charracter
I like these a lot but Ransu-Ya’s attack is a bit too complicated since I’ve never made anything like that, so I’ll just make it so you get pushed back or something like that.
Also in the finale everyone who is there is not as their character for this game but
as their self, so how’s this?
Task Complete!
The hardest character to make was…
Hyper the dragon.
But I did it.
@goldtopaz please rate this out of 10 with 1 being the worst and 10 being the best.
I think this is awesome ![]()
Very nice.
And I was thinking about making a Sarah boss fight so this really helps!






