The FPS reached infinity

I did not know that the FPS could reach that high…
Is this an error?

(I’m guessing JavaScript represents super high values as infinity cause it’s so big)


but it was in blocks…

The code that determines the FPS (which is hidden somewhere in the common packages and I’m too lazy to find it) is written in TypeScript which gets turned into JavaScript. Also your block and Python code is eventually turned into JavaScript as well. (Unless you compile for hardware - they probably skip conversion to JS and turn the TypeScript directly into C++ and then most likely assembly)

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