okay, so here’s the deal. i know i say that a lot, but bear with me here. im trying to code semisolid platforms into my game, and the first time you try to jump up through it, it works just fine without any problems. the thing is, i dont know how to turn the wall off after the player jumps off of it. can someone help me with this?
do somthing like
if (Player.x / 16 < value.row) {
// turn the tile at "value" into a wall
}
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