The Ultimate RPG

Update!

  • Title page change! (The old one was pretty bland.)
  • Added stuff to the intro! WARNING! Things Take A Dark Turn and…Well. This is a reason why this 13+…
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Where’s the link???

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The Link auto updates. The main link has the update

So I make A lot of art so heres A enemy idea
Name: Crystal Lurker
Image Heres a link: https://arcade.makecode.com/S54278-23089-15635-19165
Enemy Type: Power
Attack: 40
Deffence: 30
Difficulty: Hard
The Image is inside the Tilemap
If you want me to do more enemys I can =)

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I can’t seem to see the enemy. Can you perhaps screenshot it?

Heres the screen shot i hope it works overwis i can try again:

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Hey! This looks pretty cool! I’ll try and make this a high level enemy!

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So Heres another Enemy Idea
Name: Crusher
Image:

Type: Normal
Attack: 20
Defense: 15
Difficulty: Normal

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Hey @personalnote . Still up for doing the animations?

I have an idea! How about a new world in the game? Or even a new expansion???
I am a talented pixel artist, and can make things and also animate them, so that won’t be an issue!
Currently this is it’s own little thing:
Purelight, as well as it’s refined form, Purelight Crystal, can be converted into weapons and armor that can be used to fight off new enemies, known as Corruptstone Warriors.

Please get back to me if possible!
P.S. I was also thinking of adding the expansion’s own little story.

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WAIT DID I DO SOMTHING WRONG??


NOTHING IS HAPPENING

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Nope. I was just lazy and didn’t finish this. You’re stuck here forever >:)

I just realized how horrible this looks

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@PixelDoodle I made an enemy all the stuff about it is in the assets page such as image and I made animations for the moves I named the asset name for what move it is you can change it to how you want it.

name: blastier
damage: 10-15
defense: 12
enemy type: easy
difficulty: easy

here is the link: new enemy

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I’m not working on this game anymore. It’s replaced by my Newer RPG: Mono! (RPG made in makecode!)

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Oh, didn’t know that I think it was a good idea though you can probably find a way to implement it into your new game.

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@PixelDoodle maybe there is a dangerous area like a forest that will have that enemy

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