While I wait for @AD_0211 to Make Tiles for Pixel Smash, I’ve decided to launch a Kickstarter of the game so you can have an Idea of what It will be about! (There’s no Fighting yet. -_-)
Similar to what I did with Pixel Smash I’ll take some enemy Ideas!
Enemy Format (Must Be Crystal/Gem Related):
Enemy Name
Enemy Image
Enemy Type: (Power, Normal, Angle)
Enemy Attack (Specifically Around 5 - 15 for Beginners and 25 - 40 For Hard)
Enemy Defense (Same formula for Attack)
Difficulty (Easy, Normal, Hard)
I’ll also Take Sword Ideas!
Sword Format:
Sword Name
(No Image. It’ll make no difference)
Sword Attack (Same Formula for Enemy Attack And Defense)
Sword Defense (Same Formula.)
Sword Type (Power, Normal, Angle)
Critical Hit Rate (Around 10 - 30)
SPL (Spirit Point Level [Exp Rate]) (Around 10 - 60)
For some reason the content moderation service didn’t like it so it was hidden automatically, I undeleted it for now. Have to take a look at what made it mad still tho
lol i think it doesn’t like the word crap, @PixelDoodle fyi (we don’t really have much direct control so it’s way easier to just adjust the wording). For ref this was a game where the ONLY thing in the game was an empty sprite + sprite.say("CRAP!")
I’m Using the BOOLEANS (for Determining if you have a weapon already and some story stuff) and the STRING ARRAYS (For weapon Slots. You’ll understand later.)
Yo, this is pretty cool! I love the intro sequence, although it was a bit lengthy.
*don’t open if you are easily offended by the criticism of your abilities:
I don’t mean to diss your art skills, but I’d say the animations and tiles need work…
I’d love to collaborate with you on a project sometime! I’m forgot most of Makecode’s coding functions and such so I’ll mostly just be able to draw art and stuff, but @ping me if you are interested!
Don’t worry! I thought the same way about my art. The characters were first designed by pencil and paper, So naturally it was pretty hard to implement them into the arcade. (Also their heads are way to big.)