It can be buggy, but it’s a simple runner game that automatically generates levels. If it takes a while, that can happen because it is generating a lot of dud tilemaps just because of bad luck. Huge shout out to the creators of the Tilemap Path Finder extension! If you find any glitches, please also report them here!
Also, if you have any recommendations or feedback I would love for you to share it!
This is so cool! I like how you can watch the generation in real time. The only bug I’ve found is that you could simply filter out any time maps where the player is inside of a wall or surrounded by walls, since in that case, the test always fails!
HELP WHY DID I GOT SCARED ![]()
pretty cool tho!
Right! I actually do have it do that on player overlap wall… I wasn’t sure why it wasn’t working, I’ll probably take another look at that.
Guys, a BIG update is coming with new features, balance changes, and bug patches. Expected to be finished within the next 1-2 days!
Great progress on this runner Checking for clear adjacent tiles before setting player spawn points will resolve those wall overlap bugs in the upcoming build
I think I understand what you mean, I’m just not sure how I would exactly do that. Besides, I would prefer to have the player at 0, 0 just for simplicity sake
Click here for game version 2.0!
Major update! An all-new hint function, extra game modes, bug patches, and performance improvements
A few bug patches and small changes relating to UI