๐‡๐ž๐ฅ๐ฉ ๐ฐ๐ข๐ญ๐ก ๐ฆ๐ข๐ง๐ข ๐ฆ๐ž๐ง๐ฎ

๐’๐จ ๐ˆโ€™๐ฆ ๐ฎ๐ฌ๐ข๐ง๐  ๐ญ๐ก๐ž ๐š๐ซ๐œ๐š๐๐ž ๐ฆ๐ข๐ง๐ข ๐ฆ๐ž๐ง๐ฎ ๐Ÿ๐จ๐ซ ๐ฆ๐ฒ ๐ ๐š๐ฆ๐ž, ๐š๐ง๐ ๐ฐ๐ก๐ž๐ง ๐ฒ๐จ๐ฎ ๐ฌ๐ญ๐š๐ซ๐ญ ๐ญ๐ก๐ž ๐ ๐š๐ฆ๐ž ๐ข๐ญ ๐ ๐ข๐ฏ๐ž๐ฌ ๐ฒ๐จ๐ฎ ๐š ๐ฆ๐ž๐ง๐ฎ ๐ฐ๐ข๐ญ๐ก ๐ฌ๐ญ๐š๐ซ๐ญ ๐ ๐š๐ฆ๐ž ๐จ๐ซ ๐œ๐ซ๐ž๐๐ข๐ญ๐ฌ ๐š๐ง๐ ๐ฌ๐ญ๐ฎ๐Ÿ๐Ÿ (๐ฆ๐ฒ๐Œ๐ž๐ง๐ฎ) , ๐›๐ฎ๐ญ ๐ฐ๐ก๐ž๐ง ๐ฒ๐จ๐ฎ ๐œ๐ก๐จ๐จ๐ฌ๐ž ๐ฌ๐ญ๐š๐ซ๐ญ, ๐ข๐ญ ๐จ๐ฉ๐ž๐ง๐ฌ ๐ฎ๐ฉ ๐š ๐ฆ๐ž๐ง๐ฎ ๐Ÿ๐จ๐ซ ๐œ๐ก๐จ๐จ๐ฌ๐ข๐ง๐  ๐š ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ. ๐๐ฎ๐ญ ๐ž๐ฏ๐ž๐ง ๐ญ๐ก๐จ๐ฎ๐ ๐ก ๐ˆโ€™๐ฏ๐ž ๐ญ๐ซ๐ข๐ž๐ ๐œ๐ฅ๐จ๐ฌ๐ž ๐ฆ๐ฒ๐Œ๐ž๐ง๐ฎ, ๐๐ž๐ฌ๐ญ๐ซ๐จ๐ฒ ๐ฆ๐ฒ๐Œ๐ž๐ง๐ฎ, ๐ญ๐ก๐ž ๐จ๐ซ๐ข๐ ๐ข๐ง๐š๐ฅ ๐ฆ๐ž๐ง๐ฎ ๐ฌ๐ญ๐š๐ฒ๐ฌ ๐ฐ๐ก๐ž๐ง ๐ฌ๐ž๐ฅ๐ž๐œ๐ญ๐ž๐ ๐ฌ๐ญ๐š๐ซ๐ญ, ๐ฐ๐ข๐ญ๐ก ๐ญ๐ก๐ž ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐จ๐ง๐ž ๐š๐ฉ๐ฉ๐ž๐š๐ซ๐ฌ ๐จ๐ง ๐ญ๐จ๐ฉ ๐จ๐Ÿ ๐ข๐ญ.
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๐‚๐š๐ง ๐ฌ๐จ๐ฆ๐ž๐จ๐ง๐ž ๐ก๐ž๐ฅ๐ฉ?

2 Likes

You are probably creating it multiple times. This is a common error with mini menu.

Give us link to game, we can help debug that way.

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Itโ€™s hard to help without seeing the code. Do you have a share link to that project?

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Can you share your code? That will make the problem a lot easier to find. Without the code, there are a few possibilities I can think of:

  1. You are using JavaScript, so not all variables are global, and you โ€œset myMenuโ€ inside a function or loop and the โ€œmyMenuโ€ variable you are "close"ing is not the same as the inside-the-function-โ€œmyMenuโ€ variable.

  2. You are reusing the โ€œmyMenuโ€ variable when you make the second menu or somewhere else, so now the โ€œmyMenuโ€ variable points to something else, or points to the new menu, and does not point to the old menu. (Try moving the โ€œdestroyโ€ block above the code you use to create the second menu) PS the โ€œcloseโ€ block is literally the exact same as the โ€œdestroyโ€ block, so they should be doing the exact same thing and you can use either one.

  3. You are accidentally spawning multiple of the first menu (maybe check the number of menu sprites existing? You can check the length of the โ€œarray of all sprites of kind miniMenuโ€)

  4. For some reason your code isnโ€™t running wherever you put those โ€œdestroyโ€ and โ€œcloseโ€ blocks, so they are just never running. (try putting a โ€œSplash(โ€โ€œ)โ€ block under them to make sure the code is running them.)

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2 Likes

Most likely spawning many at once, as when trying to select a character, it loops back to the first, and canโ€™t select it. Maybe try to have it spawn one instance.

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Looks like that โ€œopenStartMenuโ€ variable isnโ€™t preventing another start menu from being created in the correct spot. When you press A to select โ€œstartโ€ on the menu, that โ€œon A button Pressedโ€ block runs first, making another menu before the openStartMenu variable has been set to 1. Instead, you should put it here:


So that the A button will never create the start menu ever againโ€ฆ or at least until you set it back to 0.

1 Like