๐๐จ ๐โ๐ฆ ๐ฎ๐ฌ๐ข๐ง๐ ๐ญ๐ก๐ ๐๐ซ๐๐๐๐ ๐ฆ๐ข๐ง๐ข ๐ฆ๐๐ง๐ฎ ๐๐จ๐ซ ๐ฆ๐ฒ ๐ ๐๐ฆ๐, ๐๐ง๐ ๐ฐ๐ก๐๐ง ๐ฒ๐จ๐ฎ ๐ฌ๐ญ๐๐ซ๐ญ ๐ญ๐ก๐ ๐ ๐๐ฆ๐ ๐ข๐ญ ๐ ๐ข๐ฏ๐๐ฌ ๐ฒ๐จ๐ฎ ๐ ๐ฆ๐๐ง๐ฎ ๐ฐ๐ข๐ญ๐ก ๐ฌ๐ญ๐๐ซ๐ญ ๐ ๐๐ฆ๐ ๐จ๐ซ ๐๐ซ๐๐๐ข๐ญ๐ฌ ๐๐ง๐ ๐ฌ๐ญ๐ฎ๐๐ (๐ฆ๐ฒ๐๐๐ง๐ฎ) , ๐๐ฎ๐ญ ๐ฐ๐ก๐๐ง ๐ฒ๐จ๐ฎ ๐๐ก๐จ๐จ๐ฌ๐ ๐ฌ๐ญ๐๐ซ๐ญ, ๐ข๐ญ ๐จ๐ฉ๐๐ง๐ฌ ๐ฎ๐ฉ ๐ ๐ฆ๐๐ง๐ฎ ๐๐จ๐ซ ๐๐ก๐จ๐จ๐ฌ๐ข๐ง๐ ๐ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ. ๐๐ฎ๐ญ ๐๐ฏ๐๐ง ๐ญ๐ก๐จ๐ฎ๐ ๐ก ๐โ๐ฏ๐ ๐ญ๐ซ๐ข๐๐ ๐๐ฅ๐จ๐ฌ๐ ๐ฆ๐ฒ๐๐๐ง๐ฎ, ๐๐๐ฌ๐ญ๐ซ๐จ๐ฒ ๐ฆ๐ฒ๐๐๐ง๐ฎ, ๐ญ๐ก๐ ๐จ๐ซ๐ข๐ ๐ข๐ง๐๐ฅ ๐ฆ๐๐ง๐ฎ ๐ฌ๐ญ๐๐ฒ๐ฌ ๐ฐ๐ก๐๐ง ๐ฌ๐๐ฅ๐๐๐ญ๐๐ ๐ฌ๐ญ๐๐ซ๐ญ, ๐ฐ๐ข๐ญ๐ก ๐ญ๐ก๐ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ ๐จ๐ง๐ ๐๐ฉ๐ฉ๐๐๐ซ๐ฌ ๐จ๐ง ๐ญ๐จ๐ฉ ๐จ๐ ๐ข๐ญ.
๐๐๐ง ๐ฌ๐จ๐ฆ๐๐จ๐ง๐ ๐ก๐๐ฅ๐ฉ?
You are probably creating it multiple times. This is a common error with mini menu.
Give us link to game, we can help debug that way.
Itโs hard to help without seeing the code. Do you have a share link to that project?
Can you share your code? That will make the problem a lot easier to find. Without the code, there are a few possibilities I can think of:
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You are using JavaScript, so not all variables are global, and you โset myMenuโ inside a function or loop and the โmyMenuโ variable you are "close"ing is not the same as the inside-the-function-โmyMenuโ variable.
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You are reusing the โmyMenuโ variable when you make the second menu or somewhere else, so now the โmyMenuโ variable points to something else, or points to the new menu, and does not point to the old menu. (Try moving the โdestroyโ block above the code you use to create the second menu) PS the โcloseโ block is literally the exact same as the โdestroyโ block, so they should be doing the exact same thing and you can use either one.
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You are accidentally spawning multiple of the first menu (maybe check the number of menu sprites existing? You can check the length of the โarray of all sprites of kind miniMenuโ)
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For some reason your code isnโt running wherever you put those โdestroyโ and โcloseโ blocks, so they are just never running. (try putting a โSplash(โโ)โ block under them to make sure the code is running them.)
Most likely spawning many at once, as when trying to select a character, it loops back to the first, and canโt select it. Maybe try to have it spawn one instance.
Looks like that โopenStartMenuโ variable isnโt preventing another start menu from being created in the correct spot. When you press A to select โstartโ on the menu, that โon A button Pressedโ block runs first, making another menu before the openStartMenu variable has been set to 1. Instead, you should put it here:
So that the A button will never create the start menu ever againโฆ or at least until you set it back to 0.