๐ ๐ง๐๐๐ ๐ก๐๐ฅ๐ฉ ๐ฐ๐ข๐ญ๐ก ๐ฌ๐จ๐ฆ๐ ๐๐๐๐ญ๐ฎ๐ซ๐๐ฌ ๐ข๐ง ๐ฆ๐ ๐๐ง๐ @Skittlesaersuper '๐ฌ ๐ ๐๐ฆ๐ ๐ฐ๐โ๐ซ๐ ๐ฆ๐๐ค๐ข๐ง๐ ,
๐๐จ ๐ฒ๐จ๐ฎ๐ซ ๐๐๐ฅ๐ ๐ญ๐จ ๐ฅ๐จ๐จ๐ค ๐๐ซ๐จ๐ฎ๐ง๐ ๐ ๐๐ข๐ญ๐ฒ ๐๐ง๐ ๐ฌ๐ญ๐ฎ๐๐, ๐๐ฎ๐ญ ๐ ๐ฐ๐๐ง๐ญ ๐ข๐ญ ๐ฌ๐จ ๐ฐ๐ก๐๐ง ๐ฒ๐จ๐ฎ ๐ก๐จ๐ฏ๐๐ซ ๐จ๐ฏ๐๐ซ ๐ ๐๐ฎ๐ข๐ฅ๐๐ข๐ง๐ , ๐ข๐ญ ๐ก๐ข๐ ๐ก๐ฅ๐ข๐ ๐ก๐ญ๐ฌ, (๐๐จ๐ญ๐ ๐ญ๐ก๐๐ญ ๐ญ๐ก๐ ๐๐ฎ๐ข๐ฅ๐๐ข๐ง๐ ๐ฌ ๐๐ซ๐ ๐ฌ๐ฉ๐ซ๐ข๐ญ๐๐ฌ) ๐๐ง๐ ๐ฐ๐ก๐๐ง ๐ฒ๐จ๐ฎ ๐ฌ๐ญ๐จ๐ฉ ๐ก๐จ๐ฏ๐๐ซ๐ข๐ง๐ ๐จ๐ฏ๐๐ซ ๐ข๐ญ, ๐ข๐ญ ๐ฐ๐ข๐ฅ๐ฅ ๐ฌ๐ญ๐จ๐ฉ ๐ก๐ข๐ ๐ก๐ฅ๐ข๐ ๐ก๐ญ๐ข๐ง๐ . (๐๐จ ๐๐๐ฌ๐ข๐๐๐ฅ๐ฅ๐ฒ: ๐จ๐ฏ๐๐ซ๐ฅ๐๐ฉ ๐ฐ๐ข๐ญ๐ก ๐๐ฎ๐ข๐ฅ๐๐ข๐ง๐ -> ๐ก๐ข๐ ๐ก๐ฅ๐ข๐ ๐ก๐ญ, ๐ฌ๐ญ๐จ๐ฉ ๐จ๐ฏ๐๐ซ๐ฅ๐๐ฉ๐ฉ๐ข๐ง๐ โ ๐๐ญ๐จ๐ฉ ๐ก๐ข๐ ๐ก๐ฅ๐ข๐ ๐ก๐ญ๐ข๐ง๐ )
๐๐ก๐๐ญ ๐ฐ๐จ๐ฎ๐ฅ๐ ๐ ๐๐จ?
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You can make a new sprite image that it changes to if it is hovering over, and you can check if its hovering over with the on sprite of kind player update every 500ms block from sprite utils.
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I know itโs possible to procedurally outline images, but having a separate image for each is a much less logic+math way of doing it if those things arenโt your strong suit.
For detecting the cursor on the sprite, the simplest way is to save the cursor X/Y in some variables inside every โon mouse moveโ event and โon mouse clickโ event and use those to highlight the building if the saved cursor position x is larger than the building left, and smaller than the building right, and y is greater than the building top, and less than the bottom.
That will give you a square around each building that counts as touching, but if you need more precise than that, you could try making a single pixel sprite that is set to the cursor position and use Richardโs Riknoll/arcade-sprite-events
extension. This extension adds an โon sprite stops overlapping otherspriteโ block, which would be perfect for more precise overlap control. Imo, having an extra sprite following the cursor around doesnโt look nearly as good as using the cursor without a sprite, but you can decide that for yourself!
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I placed a selector sprite on top of the tile