I’ve been making a 2D version of Ultrakill called "MEGADEATH” for reasons.
The Controls are simple
-A/D to move
-W to jump
-S to ground slam or slide(Ground slamming and jumping can help you get higher up)
-LMB to shoot
-F to Parry
I’ve been making a 2D version of Ultrakill called "MEGADEATH” for reasons.
The Controls are simple
-A/D to move
-W to jump
-S to ground slam or slide(Ground slamming and jumping can help you get higher up)
-LMB to shoot
-F to Parry
Amazing game! The movement is fluid and the game feels extremely polished. I love how the gun rotates to where the crosshair is while still being pixel perfect, like in nuclear throne or gungeon (and any other 2d pixel art game which i don’t know because i live under a rock). However, parrying seems way to overpowered since you can just spam f and you can clear most rooms, and the crosshair isn’t on the mouse, which can be a bit janky. I can help make some sprites.
The game looks great! Could I ask why the mouse and the crosshare are so far appart?
I used the Browserr extention which doesnt work off the 0,0 camera position, so i had to make it work
How do I make it so the in game cursor follows my cusor?
I’ts a thing where the x and y coordinates are different from the mouse’s one in the browser extension (i think)
so, an edit, what i was trying to say was that if you move or the camera moves with the moving sprite the mouse gets offsetted. You could set the mouse y and x as it minus some offset of the player from the original center coordinate or something like that.
You sure about that?