UNDERTALE Arcade Devlog

Okay, here’s a little update! It’s not much, but it definitely makes the project feel a lot more Undertale.

Added in this Update


  • Title Screen and Instructions
  • Some basic music
  • Fancy screen transition to the next room (Even though there aren’t any other rooms yet :sweat_smile:)
  • A few small changes under the hood

Now, I could really use some art advice. @Luke, I’ve had to cut a few colors to make this work, and I’m struggling to decide which ones to drop without ruining the visuals. I’m planning to use the colors extension for some “wizardry”, like swapping the two shades of red for blue when entering rooms with flowing water.

But even with that, I still need to free up more colors. I was considering cutting one of the purple shades from the palette, but I’d love some artistic advice on this.


For @richard

To work around the bug that stopped me from downloading new extensions, I created a new project and moved all the code and assets over. Now I can add extensions again!

However, I can’t edit any code in JavaScript at all. Every time I try, I get the error:
“Line 1: e is undefined”

Have you encountered this before? Any tips on how to fix it?

8 Likes

This is epic, but please, add a “stop all sounds” block to the start.

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you gotta fix moving diagonally, you shouldnt be slowing down

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@richard

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Why? where? wchich sound do you mean. The intro is supposed to have a kinda rumbling sound

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I don’t think you’re slowing down. I haven’t noticed that at least

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I mean that when you restart the game all the songs start overlapping.

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Make sure that the system can handle the transition between different resolutions, especially if there are a lot of tiles to render.

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I found out that there is no way to change the resolution mid-game, so I will have to resize the battles too. Meaning more drawing for me! yay…

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That is a bug in make code itself. I can’t fix that. you can test it with other projects with music. It’s probably just a bug. refresh the page to fix it.

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I know, I know, but I’m pretty sure a “stop all sounds” block at the very beginning of your code should fix it.
(pretty sure means I’ve tried it)

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Ok. I added it.

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move diagonally in undertale and this game, you’ll see the difference.

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I think that’s a bug in undertale

no, its intentional
you’re supposed to not lose any vx or vy when moving diagonally, its just that makecode arcade does that so that you arent moving faster like that.
needless to say, its really not a nice effect. at least not to an undertale fan.

Thats a very simple fix as well. Im surprised almost nobody uses it :upside_down_face:

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Yeah… In fact, I learned it from you! You posted it somewhere, but I can’t remember where or when…

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But how do I fix it? I have no idea how.

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Why is there a deltarune logo in the files?

1 Like

Impressive!

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