Wait a sec you’re making this in Javascript?
Eh no. I probably just opened the javascript tab before sharing by accident.
Is it an Undertale Yellow moment?
We just see Frisk falling intot he ground
I know in game he’s not present in the ruins…but with sans being sans…You gotta add him in there somewhere. Maybe when your about to leave the ruins you can knock on the exit door and sans is on the other side telling a knock knock joke?
If I get that far, I could add the conversation sans and Papyrus have at the end of the Undertale demo.
your a genius! you hold frisk on one square next to the wall and press a and we here sans saying a joke.
Awesome
Heh, Thanks. Maybe sans could ask if you’ve done a genocide run before hehe
heh…
heheh…
NO WAIT!! BETTER IDEA
If you do a pacifist run then sans will be nice at the end but if you do a genocide run he’s gonna…lets just say, your gonna have a bad time
This isn’t really an update. Rather a help post.
@richard I am still getting the “e is undefined” error. But i have already fixed the pxt.json file like you showed. But it seems like there’s something else giving me this error. I saw you showed that the fancy text extension had a bug that did that. I update it but the bug is still there. I don’t know what’s wrong with it anymore. It might be one of the extensions. But I can’t say anything for sure. https://makecode.com/_U5zbk62PrbJi
hi I’m new
something similar happened to me in a baldi’s basics remake I was making. I had all the sprites and one day they just disappeared. all of them. there were a lot though, so if you also had tons of sprites that might be the reason.
that is a really cool game though
@Sonicblaston i don’t see the error? the game seems to play fine for me…
Huh weird. Of course it works now. You simply looked at it. and it fixed itself. XD
Hi @Sonicblaston! i’ve come to a stopping point in my undertale game and i have no idea how to continue… how do you add the battle box into the game? i just can’t seem to do it…
Wowzers, this looks amazing!
Actually @richard I was wrong. It still doesn’t work. I just failed to show the error properly. Look:
Here’s the link again
ah, understood!
so there are two things happening here. the first is a bug with my font editor; it was putting the wrong annotation on the fonts it generates. i just pushed an update to the font editor to fix that and i’ve also fixed both of your custom fonts in this project: https://makecode.com/_a3hT1ugE2Vek
the second is a bug in makecode that i only recently discovered. basically, this has to do with calls to pauseUntil
that pass in a function that just checks a variable. you can work around it for now by wrapping that variable in two not
blocks (two not
blocks cancel each other out so this doesn’t actually change the behavior). i also fixed this in the above linked project
in other words, do this:
instead of this: