I recently created a Google Site that I will be posting the Makecode resources I create and use in the classroom. So far, there are only Makecode Arcade slides but I will be posting Microbit, CPX, Minecraft and eventually Scratch. The link to the website is below. Please give me any feedback and hopefully this will save people time. Most of the instructional slides are taken from other tutorials, but just scaffolded/modified and some are originals.
Very much welcomed and appreciated, thank you!!! -I was coincidentally actually looking for something like this just now. Great work and contribution to the community!
Awesome! I am glad it you found and hopefully get something from it. Please let me know if you want to see anything and the site will continue to be added to.
It is all good, computer programming is an excellent way to teach problem solving and logic and Makecode Arcade does that in such a fun and engaging way! Love the feedback and made the updates to the site. There is a link to the completed projects and the games are embedded, so they can be played in the website.
Add a new lesson for a game called “Survive”. It is all about surviving the never ending zombie horde as long as you can. This game covers ammo bar, direction projectiles and spawn points using tilemaps. Check it out and let me know if you want to see anything or you have any feedback.
Created a new game that test the students skills on reading the coordinate grid. The objective of the game is to get within 15 pixels of the target. The player can adjust the X value using left/right keys and the Y value using up/down key. The link to the game is below and if you have any feedback please let me know!
I would love to make this into a game where you are a pigeon trying to hit cars with pigeon droppings.
This is quite fun! One thing I noticed is that there’s an issue when you get too excited and press A a few times in a row; in makecode the button events only fire one at a time per button / event (e.g. if the on A button pressed is still running and they press A again, it will queue up that press and wait until the current pressed is finished to run it). The queuing causes an issue, since pressing it twice will skip the second turn due to the 2 second pause in the event.
It’s easy to fix though! You already have the timer extension in the project, so you can just wrap the content of the on a pressed. This works perfectly as you already have the ‘enterGuess’ set as a variable, so it’s just nesting in one more block: