Repeat until…
Repeat until…
Wait… YOUR A SCRATCHER!1!
If you wanna have a repeat until then just take a while with a not into it and whatever Boolean parameter into the not block.
(Or maybe your a lua coder… then my bad!)
Repeat until…
Repeat until…
If you wanna have a repeat until then just take a while with a not into it and whatever Boolean parameter into the not block.
(Or maybe your a lua coder… then my bad!)
Heh … they did already imply that, but yes, this is a Scratch mechanic.
Kiki did an article several years ago, comparing Scratch with MakeCode Arcade.
https://medium.com/kikis-corner/moving-from-scratch-5323442a5ac3
Scratchers probably could use a quick reference guide, mapping Scratch blocks to MakeCode Arcade equivalents. (Yes, I can almost always tell Scratchers from their insistence on using forever loops.) Someone should write one. ![]()
I always have disliked the repeat until construction in languages that include it. It implies that the construction is post-conditional – meaning the loop will run at least once – and, certainly in Scratch but it many other languages, it is not.
As a formality, for those of you coming from Scratch, the equivalent to repeat until P is while not P. Don’t forget the not! It’s in the Logic drawer.
no im not a scrather, I’ve used it like twice, and thats for joke games because Ican upload images and record my own sounds.
An option to download the projects in the project selection screen, my Minecraft Remake’s life depends on this ![]()
if you click here
Thanks! But is there maybe a way to download them while offline? My Makecode can’t survive (as in it crashes before it even loads) when I use it while online.
setting the players mouse to a certain location not a mouse sprite but the ACTUAL mouse on the computer like this would help for a game I’m making its so annoying to give them an advantage in it
Alright, so we’ve established that the whole More Colors thing isn’t gonna happen, but do you know what I really want? SHADERS. the ability to swap colors for specific sprites on the fly without making a whole different sprite.
Being able to set depth to Tilemaps
Isn’t that already a thing?
Yep, it is indeed a thing. That’s how i’m making different springs in Sonic Stratos without duplicating animations.
How about dynamic / changeable sizes of the wall (reddish type) blocks. AND yes it should be able to make slopes too.
Okay, I have a good one here. how about, project folders? Like, for instance, say you have 3 copy’s of a project, but you want to keep them all. I was thinking that there could be some sort of folder/stack thing that you could do, so that the main project list looks neater, but you can still access them individually.
Blocks that (on a computer) change which keys will press buttons
For example
”Set (Reset Button) as computer key (Delete)”
I think I’d be nice if that was like a extension though because most old retro games only used full blocks but I agree
Something that makes your code hidden to public, but we can still play the game!
that goes against makecode
the whole point of makecode is to teach kids how to code - hiding code is against it’s entire principle lol
Technically if you remove the edit button on a GitHub page then private your code and have enterprise no one can edit the game since there isn’t a way to import the link to makecode