My new game has been finished, there will be updates to this though!
So what’s different from the demo? Well, firstly, you can now take damage, and from 4 different bombs, or more so 3 different bombs. What each bombs do are listed below.
Bomb - Deals 20 damage.
Harsh Bomb - Deals 50 Damage.
Radio Bomb - Deals 30 Damage, slows you down, cuts defense in half.
Lightbomb - Slows you down.
Anyways, let’s see what else we have here… Oh, yeah, Abilities and Perks. So, I’ll explain them… So uh, Abilities, you can choose 2 of them and they can be activated with “A” or “B” buttons, based on which slot they are in. Fun fact, you can have two of the same ability.
Heal - Heals 20 hp (Gives 10 points, 30 points if under 20 hp)
Speed Apple - Increases movement speed by 25 (Gives 10 or 20 points if you take no damage during buff)
Jump Potion - Increases jump height by 25 (Gives 10 or 20 points if you take no damage during buff)
Candy Tree - Place a tree and it grows into a reward after 10 seconds (I’m not listing them)
Next up, Perks. So, what these do is passively buff you.
Double Jump - Whaddayathink
Air Dash - Dash in the air 20 pixels
Steel Health Bar - Adds 20 HP max
Shield - Take half damage
So that’s most of what’s been added and stuff, other than achievements, but we don’t care about that! (If you care, there is two. One is Professional Masher which requires you to get 150 score. Next up is the “No Need To Heal” achievement, basically, you need to be at max health before the game ends, which it ends in 2 minutes)
btw does any1 have any ability or perk ideas? they’ll most likely be included in the big update, also on the topic of the big update, do you guys want a small or big update next, small update means none of the design revamps but a few new items and bombs r added or big update which include the design changes and has a lot mroe stuff, but will come later.
I think the new bombs are definently changing the game up, and i only added like 6. definently makes the game harder especially with the spike bomb and landmines.