Version 1.6rev3: Let’s give the monkeys some (more?) education by teaching them which Bloons are closest to the end!
Yay, a tower defense game!
Press A to place a monkey for 50$. ̶P̶r̶e̶s̶s̶ ̶A̶ ̶o̶n̶ ̶a̶ ̶m̶o̶n̶k̶e̶y̶ ̶t̶o̶ ̶r̶o̶t̶a̶t̶e̶ ̶i̶t̶.̶ Hover over a monkey to display what will be upgraded. Press A on a monkey to upgrade it. Press B on a monkey to sell it for $30.
wow, awesome! i love how you solved the problem of setting the bloon paths. it would be cool to see a version with different path layouts as you progress too
The real game does have different paths you can choose, and I was thinking we could just allow you to select a tilemap and use the a* pathfinding extension (I can’t remember who made it, this quarantine stuff is killing me) so the Bloons can find a way.
Also, I’m kind of confused by this message. Does the system consider me spamming or something like that?
I made that one Daryl’s been doing some updates to it as well (i think he had a game he was planning on using it in?), its
Also, the reason the arrows were disappearing is because they were projectiles - those start with the AutoDestroy flag set to on, so if you don’t want that you need to turn it off.
Yes, it looks like you changed the darts to just be regular sprites in 1.4 instead of using the create projectile from block - normal sprites have autodestroy off by default ~
This is awesome! Very charming theme. I love how you announce waves. One thing I noticed is that I think you can use the “screen relative” flag to keep the narrator in the screen instead of setting it based on camera position:
And is there a way to set the Z flag of the text, because the monkeys seemed to be layered over it. I tried setting the monkey’s Z to like, 10 but that made it worse, so half of the monkeys still get layered over the text.
You’re right, my bad, there’s a bug with relative-to-camera not working for sprite say.
I’ve been working on an extension to make it easier to add text as sprites to games: https://github.com/darzu/arcade-text
This would definitely let you set z index and use camera-relative, and also change the font size.