A brand new evolution simulation!

Just telling y’all that the 5P33D-80T game is NOT going to be all funny

I already worked on the lore and it isn’t childish (it’s kinda based on my dream game I’m making in Godot! but the lore of that one is more serious)

you can say “Speed-bot” too, it’s much practical if you want!

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MOTHHH MOTHHHH CUTE BIG FLUFFY MOTHHH!!! :smiling_face_with_three_hearts:

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Ooo lore! We need more developed stories in games that aren’t just story games

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Idk why but I was working still on procedural generation (it’s cool)

is there any problems? It’s because I feel like it has a bunch of them

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My good sir why is the grass touching the water directly isn’t the sand supposed to do that also check out wage form collapse as it is :smiling_face_with_sunglasses:

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wage form :sob: I meant wave form

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Since I’ve been more focused on my dream game, I couldn’t do much these days… Sorry about that!

I don’t have anything to add, so here’s a random image I found

(I drew him)

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This might be bad news for you… but I have to say this

The Catters simulation is almost complete

And it’s not exactly as I wanted so I’ll do the last big update to the game

but that doesn’t mean that I’m going to leave the project!

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HOW IS THAT BAD NEWS it means the game will finally be finished!! it will be the peak of catters!! :smiling_face_with_three_hearts:

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OK THAT’S IT!

I already did the update

But it’s not perfect… So
I will have until 10th of october to finish it and post it

The count down starts NOW
(Also, I’m working on a little project for Spooky month ◁: )

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Nevermind… It’s not finished yet
But here was the project I was talking about!

Gosh… I meant
S L I M E M O L D
but okay.

I like slime mold because of the way it grows (it looks kinda alien and creepy, so I thought on doing that as the project)
The code is simple, but it required a bunch of thinking… And yet… it still gets slower
But I’m happy with how it works!

(I’m probably gonna use this for the moss, since it’s more faster and it doesn’t lag the game that much compared to the current moss logic)

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HOW IS THIS POSSIBLE IS SO CULLLl

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Can you imagine this being like an animation to make a title? That would be so cool…

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aaah i have 0.0 fps

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is there a way to code the moss to move in a specific way?

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maybe use math constrain to create fake walls

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or like make it do a maze… that would be cool

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I made a few projects like this! Nice

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Darn it I took too long. Scrolled back a bit and found this post. This used to be my thing!

The Morse code description says “CONTAINMENT IS KEY” , but I really don’t have the time these days to dig further. ):

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it’s okay!
I mean… I planned all of the story… but it didn’t work as I thought

So… I just left that idea (by the way, if you enter that same [CATTERS] project at noon, there would start a boot up for a “Project”
It took a long time to do it since it was glitching all the time

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