Say, what is the link to the orange Rotation extension?
I think itās by bladder itās called continuous rotation or smth
ok so lately iāve been working on two projects at the same time ( being the second project the horror game) Iām gonna focus on that one
but I will still be updating the Penumbra Ocean game
Ok. I will say one more thing that you will probably not appreciate
I think Iām gonna leave the forum for some timeā¦
I will come back later, like 2 months
These topics arenāt really what I was going for, and itās hard to keep these two projects active so Iām gonna leave
Iām not doing this as a bad thing
I just need to restā¦
I was unable to find anything on the 3d head movements for the lizards, and I donāt have the resources to deep dive into the code myself. sorry ![]()
I was looking into the tiles also and found this page which is a cheat-sheet on tile editor and rendered tiles. I noticed that the tiles are possibly procedurally rendered shadows onto the outline image. Iām going to see if I can make a something like that where the shadows are drawn onto the outline of the tiles.
Also, if youāre wanting a creature to flip its segments based on where itās facing, use this block:

It basically tells the sprites that have continuous rotation applied to flip vertically when changing direction. I created this block for my Chinese Dragon game.
I guess I shouldāve clarified how to use that block. hereās an example I made showing how to get that head movement I think you were talking about:
Also, I recently dug up a very old project I was working on with procedural cave generation:
I can teach you how I made the caves if youād like! I think it would be cool for your game!
Lizard from rainworld
No pressure at all!
Your health is Far more important than video games
sorry for not replying⦠my bad! ![]()
the cave generation would REALLY help a lot!
Oh sorry, hellooo! Iām back! (:
oh, and I was working with a side view procedurally generated map
Here it is:
If it looks a little ruff, itās because I tried this new extention (color coded map) for the first time so⦠yeah
Ooh this is nice just with some basic slopes and itās pretty good
Ooo this looks good, I like the added sloping tiles!
Iām currently working on ponds too so yeah
also, I think Iām going back to the Catters game, since this post was ment to show the simulation.
the ponds are kinda brokenā¦
as you can see from the image, I said the ponds were not generating properly, as you can see from the image
I canāt believe I repeated my self ![]()
here I was trying to improve the enemy accuracy
by making the enemy remember your last encounter
and increases his certainty
