Sure! It might take some time, since I need to add all the other characters that I came up with (you’ll see them soon,) but I assure you, he’ll be added.
Okay, before we start, huge, gigantic, HUMONGOUS spoiler warning! This post is gonna contain a lot of information that will be used in the final game, so if you don’t want to see it, avert your eyes.
If you really, really, want to see what the spoiler is, then click the dropdown menu below at your own risk.
Playable Character concepts and more (SPOILER WARNING)
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The title for the game will be “Coding Castle”.
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After a while of thinking, I FINALLY came up with the main character of the game. Her name is Codi, and here is her sprite.
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Additionally, I’ve created some artwork for all the playable characters in the game (excluding Codi and @Allo 's idea.) Here is the artwork and some short descriptions for each of them.
Bit is a small, blue pixel who joined Codi in her adventures of the Coding Castle. Despite his size, he is a force to be reckoned with.
Stink is a skunk with a dark green hat and shoes, who hosts the obscure Stink Amateur Game Expo (SAGE for short.) He goes through the Coding Castle, searching for popularity, and will destroy anything in his path.
The Bug is a mischievous and eccentric TV network host with all sorts of tricks up his sleeves. He originally sought out to antagonize Codi, but has since joined her on her adventures.
Okay, that’s all! Stay tuned for more news on this game (officially called Coding Castle! )
Nice animations!
Thanks!
I recommend changing up the colors to make the artwork look better. Try changing the colors you know for a fact you won’t be using (like pink or something), into ones that you might need for other parts of the game(another orange or something).
Alright! I’ll take note of that.
This might be a little weird to ask, but what is the process on making drifting for the game?
OOOOH! can I help with level design? (I’ve never played pizza tower but I LOVE the wario series!)
Sorry! I didn’t get your other post, so I quickly cooked this up for you.
I also want to help
I absolutely love the design for Codi
Sure you can! After I finish menus and stuff, you could surely help!
One of the first two level ideas I had was a grassy plain with many palm trees, with a water treatment facility (or something) being constructed in the background. The other was a city full of a bunch of gears, cogs, mechanical parts, etc. I bet those could be cool.
Okay @Brohann , so I tried importing this into my current code with some small updates, but it somehow STILL didn’t work. Can someone please help me figure this out?
Here’s the current code again: https://arcade.makecode.com/S01273-16167-13743-18064
All you need to do it take out all of the “move sprite with buttons vx vy” blocks
Okay, that actually did work! Thanks!
There is a glitch with this method where after dashing, the player will continue moving at the dashing speed instead of the normal speed, but I’m not gonna worry about this now.
Edit: I will start working on various important things that need to be added (such as the hub world, actual levels, and enemies). Thanks for all your support, and stay tuned
Stay tuned counter: 1
Hey there! Oh, speaking of, I need help with the enemies!
I know how to code their behaviors, that’s just fine, but I need help making them all do the SAME thing. In one of my older topics I needed help with making enemies that don’t fall off of ledges, and I achieved that, but it basically failed because all of the enemies were not doing the same thing. So, is it possible to make them ALL go side to side and not make them fall of ledges?
Absolutely! you can have a code run for all of the enemies when using this:
(the code above makes all of the enemies move right)
Introducing…
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..fe4444ecccceecf..
...feeeefffccccf...
....ffff...ffff....
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Bugger, the ladybug hybrid from spring breakout! Here are its abilities;
Glide (hold A)
Wall cling/wall jump (self explanatory)
Enjoy!
Thanks! But just to clarify, did you mean the actual x or velocity x (vx)?
Also, another question, would it be possible to make afterimages while the character is dashing?
Hey, that’s pretty cool! It might take a while to add him, since I’m making the core features of the game right now (such as levels and enemies). He’s coming though.
Okay, I’m just gonna make a poll here for what people would like to work on, IF you want to work on this project with me and the other cool people here.
- Sprites/animations
- Level design
- Simple questions I have / bug fixing
- Suggestions for features and/or ideas
- Music
0 voters