I very nice rendition of 1942, if that is what you were going for. This is definitely first class in terms of game play, graphics and all round design.
I was wanting to make a game like this, so I might just have to use some of your techniques, if you don’t mind.
I’m glad that you like it. And indeed 1942 was the main source of inspiration obviously.
Of course feel free to reuse things from this game. Also feel free to contribute to it if you like.
At some point I was even thinking about creating a “build-your-own-shooter”-library with some of the concepts that I used, which would make it easy to create your own arcade shooter game. A space shooter with some more advanced weaponry like lasers etc. would also be nice.
Back in the days of Touch Develop, I had also built my game in script libraries, which allowed others to also build that own games. Maybe if you were familiar with the platform, the game was called ‘Spacey Invaders Reloaded’. In the end, most people just copied my version and put in their own graphics, which was cool. In that platform you could also see who had forked your work; which was also nice to know. I think here this is not possible, and probably happens less anyway.
I like your idea of contributing to it, as I am still coming to terms with scripting. I would like to add Bezier curves to it, so that the fighters move in formation other than straight lines.