About a year back I was asking about an arcade tile data extension and last week I needed it for a game I was working on so here it is!
The aim is to mimic the Sprite Data extension, allowing for the storage of the following on tile locations:
sprites
booleans
numbers
strings
images.
Like the sprite data extension, when you trigger an overlap event you’ll be able to retrieve the sought after data from the location involved in the event.
The extension also features a ‘moveData’ function/block allowing for the transfer of data from one location to another and ‘cleanseData’ which removes all associated data with a location.
I’ll upload an example project at some point this week, if anyone has any problems/suggestions don’t hesitate to leave a message below!
Just a heads up for anyone who’s had a look at it, I’ve replaced uses of ‘get’ within function names to ‘read’ to make it feel more familiar to arcade-sprite-data users.