sprites are still being worked on
have this in the meantime
Done and implemented!
ah yes, perfectâŚnow itâs time for me to try to make monsters that look âsimilarâ, but are very different because of the lore and because I canât draw! thanks for the help, and your payment is pendingâŚitâs comingâŚAND YOU CANâT STOP IT.
oh hey, also noticed one of the two sprites you made for the dialogue is missing a few lines on the top. just wanted to know if that was on purpose or a mistake, but a mistake makes sense when youâre making stuff this good!
I have dobbed thy, Dubby.
I will be making a demo (night 0 basically) and posting here when itâs done, so be ready!
oh my goodness that looks insane.
MY GOODNESSâŚwow.
@IMakeCode, are you still doing commissions? I havenât been on the forums for a bit, not until recently anyway.
yes i am :3
Oh thank goodness! Sir code I require help with making to make some enemy sprites, after deciding to finally finish the game I mentioned here for the mini game jam, and then put it in another game( donât ask). The Character Bin!
This link is for some designs I made, and I want to use them for the game. The color scheme will be the same as the original office, and I can just tweak the original model for dubby(the character you made a sprite and text box sprites for) to make one of the monsters, but I need help making these two work with this setting.
on it boss
Thanks! Also, as clarification, the bird, flesh mound one is going to be bigger(you can decide to make it easier on you) than the other monsters, which will be the same size as dubby, so keep that in mind. Now while you work on that, I am going to hopefully somehow figure out how to make a maze generator that is made in a tile map, and then make rooms based on that on that same tile map.
Now that you mention it, I did check that out done time earlier, but sadly the system I need requires making a small tile map with each tile representing a rooms and hall walls right next to each other, have particular parts of the map either be added after or always show up, and then be translated to a randomized room in another part of the tile map, which is somehow not as annoying to me as how I need to figure out lore wise his dubby is alive while all his coworkers are âunable to continue lifeâ, how the monsters got into the area, and how the coworkers make sense, without adding 25 different prop tiles, and all that while Iâm trying g to ignore the big rock above my head if how Iâm going to get the monster ai to work without lag.
Moral of my rant, if I scrap the compact tile map idea, Iâll use that and credit you Alex.
Imakecode, you are a huge help by taking designing the monsters off my shoulders, especially with how well you draw.
And Iâm glad Decembers not ending anytime soon.
okay im kinda stupid and a lil confuzzled
what exactly are you asking of me qwq
hey @IMakeCode, can you help me with some art? I need some building tiles and mini car sprites made. 1. house building (Both apartment and suburban). 2. facilitys (including police, hospital, fire station etc.) 3. resource trucks (like semiâs an dump truck, for transporting materials). 4. also, water tiles with 2-3 states for animation would be nice, to go along with a water pump. 5. basic residential cars would be nice (for decor). 6. shopping centers.
And finally, 2d side view versions of each building for menu selections (not cars)
link to working project: https://arcade.makecode.com/S50201-79347-97025-42886






