Art commissions now open!

You ever try to edit a post but it’s to old and you accidentally delete it? Yeah, I hate when that happens…anyway, I’m just gonna leave that there and go for now.

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What’s this a reply to?

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the ones above and below this message

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okay, two updates, one I finally got to making the first room(where the cutscene is, which will show the player how to walk around, the mechanics and not be randomized), and apparently the color fading extension isn’t working properly, so the steampunk color palette(the one used in the office demo), isn’t loading right, and two, IM DONE WITH ROOM RANDOMIZATION! no layout randomization, that’s fine, but getting two compact, one tile rooms to have exact paths to each other, is a logistics nightmare. I also tried the mazes extension I had previously dismissed, hoping the room layouts would look nice(which they did, so I’m going to be using that for a future project for sure), but I still could not take the fact it wasn’t mini map enough, so I’m just going to have a premade map, and then randomize where particular things are.

now with yet another rant about trying to develop this out of the way, an actual question, how do you deal with the color fading bug? I’ll make a new topic if needed but I thought “I’ve already been posting here for stuff about the game, might as well ask here first”.

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hey @IMakeCode think I could turn this into pixelart :slight_smile:

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okay, I think I’ve figured out a work around method for the color fading problem.

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umm @IMakeCode could u turn my drawing into pixelart??

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yes :3
do you want the aspect ratio to be generally the same or do you have anything else in mind?

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just the same I want to see what you can do

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finished

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instantly 10 out of 10

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can you make a tilemap for the MBG mothership

my ever loving greatness and gratitude

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made in tilemap

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almost done with this one

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yes :3
might be a bit of a delay tho since im already working on 2 others

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I should probably note that these are meant to be tiles, either one or two tiles big. (i have placment sprites for a 1x1 and a 1x2).

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alright, I think I’ll just do a progress update.

so firstly, I found out the game was not very optimized. I reduced a lot of the blocks in use currently, so that’s nice. I also was able to transfer all the original sprite animations @IMakeCode made, which it was about time honestly. I think Ima start working on the enemies, firstly starting with the only one that @IMakeCode doesn’t have to draw, the shadow man (or in other words, Dubby’s sprite but black and white and slightly altered to not look like it’s the same person.). anyhow, how’s it going for you @IMakeCode?