I’m still working on this wizard themed fighting game, and I just can’t fix this dang glitch. I’m coding the collision detection for projectiles, and the way I’ve coded it [if sprite of kind player 1 overlaps with othersprite of kind projectile, and if not player 1 overlaps with projectile 1] leads to the game having a heart attack if bullets overlap more than one player or if multiple bullets overlap the same player. I think I need to fundamentally recode the projectile system. Any ideas?
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