Overlap issue

I’m making a multiplayer wizard themed fighting game, and I just implemented the projectiles. I haven’t yet moved past the damage detection step because of this bug that keeps happening: If you choose 2 player mode and shoot a bullet as player 2, the game crashes. I’ve tried fixing it with all sorts of stuff, but to no avail. Any ideas?

3 Likes

Looks like you fixed it! “It wornkeed”!

No, it says it wornkeed as a way of me knowing it detects a bullet is overlapping with a wizard.