When I try to make a background for my new game, there seems to be a scaling issue. I tried scaling the thing up and down but it still didnt work. Can somebody please help me figure out how to have a painting asset automatically scale to fill the display?
nope, the console thing (i forgot the name) is always 160 pixels wide and 120 pixels tall (ik there’s a way to change the size but idk how to use java).
There is a few things you can do about this. The first would just to make the background image bigger (160 by 120) pixels like mentioned above.
You could also use the zoom extension —> https://github.com/kiwiphoenix364/pxt-zoom
Another thing you could do is change the screen resolution. To do this switch to JavaScript and paste the following in:
Just change the numbers to what you want and switch back to blocks. It’s worth noting that the make code simulator is intended for a 3:2 width height ratio and 54:32 is not. So there will always be some missing space with this background, so I would edit the background into a 3:2 ratio.