With this as a start, the screen size could open up the possibilities of making much, much larger and more expansive games. Metroidvania games and 16x16 tilemap platformers won’t struggle from screen crunch. Credit to the MakeCode team for showing how to change screen size! By the way, the screen size is 512x384 pixels.
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I’ve actually been using this truck for awhile now, most prominent in my Heist Jam game, Nine Cores.
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This has been around for a long.
I also heard people say hardware isn’t compatible with it soooooo
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just something to note is that
a. larger screen sizes are more laggy
b. larger screen size = larger art = more work (also effort to size ratio doesn’t scale linearly as larger sprites are more and more time consuming and difficult) Scaling up pixel art is a massive no since it creates mixels and artefacting
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Yeah, that’s true.
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In usually use it with 16x16 sprites so that they are the size of 8x8 sprites. It’s really hard to do micro art.
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Oh, I had no idea
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