I want some more detailed sprites but they just get bigger if I make them more detailed, does anyone one know a way to have a 16x16 size sprite but be able to fit say 32x32 pixels in there? Thanks for any help
there is no way
You can’t fit 1024 pixels in 256 pixels
However you don’t need 32x32 sprites to have good sprites (also the higher you go the more work it takes)
Here’s some good examples of smol sprites i’ve done in makecode. Coloured linework rlly helps at these small resolutions. Strong use of colour as well, clear areas for the eye to track. In the 2nd image i only used blue for the player character which was super helpful for readability on such a small scale.
For the last image the 2 greens of the palette are reserved for the player sprite and effects.
8x8 sprites:
16x16 sprites:
No… With pixels, you can’t just zoom in. This is for a good reason. You could try changing the screen size with this
namespace userconfig {
export const ARCADE_SCREEN_WIDTH = [insertNumberHere]
export const ARCADE_SCREEN_HEIGHT = [insertNumberHere]
}
This goes in javascript btw
try scaling extension
that makes them smaller and loses detail
@BotWarrior thanks a ton
No problem
Just a warning, this will not work on hardware, and will make the game a lot more glitchy.
Oh ok