Brohann's 3D devlog

Here’s a funny thing I found; not sure if this is intentional, but you can freak out a rendered object with the Z-axis.

This might be useful if you wanted to make a shape morph into another one? I have no idea.

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yeah sorry right now this extension is not really stable as I am constantly adding new things and also breaking things in the process

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there are 2 ways to do this:

@Brohann 's way

or

with a unholy amount of variables

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HUGE BREAKTHROUGH TODAY
TEXTURED POLYGONS!!!

its actually very simple and uses @Nome_muito_criativo’s Sega Saturn “3D” sprite distorsion

There’s still tons of optimizations to be made, so keep your eyes peeled for more updates :eyes: :eyes: :eyes:

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Man this is so cool!

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i saw that there were nodes on the corners, good thinking

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Wow! Amazing!

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Wow!

Great work and thanks for sharing, @Brohann!

Can’t wait to see your cube spinning and bouncing around on the screen, maybe zooming in and out, and changing form, with different textures and colors, or maybe letters that spell a message to the sound of the new wavetables music and some voice synthesizing now and then! Or something…

What a week with amazing achievements!!! This is a new high for the forum!

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wow THIS IS AMAZING!
but is there any way you can make it faster?
image

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Supercool, I thought we were going to have to define each pixel as a square to get that XD
“It was actually very simple”
Oh well then I’ll just take a jaunt through the code and- W H A T /j

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thats probably just your bad computer, it runs at 80 fps for me, and yea, there is still many optimizations i have to make

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shocked-shocked-meme

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true.

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How have I not seen this? This is amazing!!!

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Maybe i’m going to go from making a super mario bros remake to making a super mario 64 remake!

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this alone opens up so many possibility’s I could remake mario 64 on this except it would probably not have as many pixels because of the 16 colors limit.

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reminds me of the TERRIBLE apparatus shrines in LoZ BotW

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some small improvements, now runs faster but at the cost of a few graphical glitches and imperfections

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I got to work this weekend trying to make a low-poly, textured 3d model. I immediately remembered this Arduboy demo, and thought it was a neat idea.

perf is pretty good, about 100fps for me.

I’m really thinking about making my own StarFox clone, so make sure that you are watching this topic to get a notification every time there is a new post.

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HELPP I love that this is how you innovate
its horizontally spinning rat with music time
:rat: :rat: :rat:

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