Can someone test this on hardware?

I recently finished coding a game and am thinking of buying a Pygamer or something like that, but I am worried that it will be to big a file to fit or to be run. Could someone with a handheld hardware try and see if it would work? I am pretty new to this and there might still be a few bugs and that my coding is most likely less than ideal. there is still a bug where if you press any buttons during the intro or if you press A/B before you chose a weapon it freezes due too failed to cast on null. I am going to try and fix this but for now just don’t do that. If it does work, please let me know. If not, also let me know. https://makecode.com/\_hWy2c7Cw3Tqf

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I don’t have a pygame but I can try it on my meowbit in a few days!

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Thanks!

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if you click the 3 dots next to download, you can select the PyGamer as a hardware. Then when you try to download it, it will tell you if it’s too large for that device. Unfortunately, this is indeed the case for your project :confused:

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Good to know! Thanks!

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