yeah, i definitely agree everything is really squished up against each other. I did run a poll a few years back but it seems a bit contentious. Theres several reasons why I’m considering it:
- Status effects - These are always hard to read, always being relegated to the bottom of the screen where cards are bobbing up and down covering them. Increasing the screen height will make them much more visible.
- Summons - Right now, theres already problems with enemy summons overlapping and just making a horrific garbled mess. If and when I add player summons, there simply won’t be enough space to handle that extra sprite. Increasing the width of the screen by 2x would fix this.
- Items and coins - creating a UI bar up top for these elements will be much nicer if I have more room to play with
- Enemy intents - I want to add larger boss sprites but with the current system their intents will simply not be visible
A side by side comparison to Slay the Spire (the game’s main inspiration) shows that i can definitely increase the height and width while keeping everything readable.
I’ll run it back again to just feel it out
- Keep the classic 160x120
- Increase height and width
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