Card Delver

er, well I kind of didn’t work on the project for extended periods of time so I wasn’t really that motivated. What motivated me more recently was the new ability to copy code between projects which made it much easier to code larger and more tedious things into the game by using seperate projects

I use @YuHayate’s website https://yu-hayate.github.io/Makecode-Yu-Hayate-Dithering/ to transfer my assets from Aseprite. (all the assets except the enemies and the title screen were made in makecode, as the project used to run smooth enough to allow me to use the editor)

Card Delver was actually inspired by Arcade Advanced Stream #229 - Card Game pt 2, I really wanted to make a full fledged version of it. I was also big into other roguelikes such as Slay the Spire and Wildfrost as well as other card games like Balatro (i stole the idea of glass cards from them)

mostly just the first 2, as the project size increased the lag got so much worse. Learning how to use new extensions isn’t really a problem anymore since i’ve been using the “new extensions” for years now. Back to the lag, I used to get 5 seconds PER frame, i’m glad that the editor has been improved since but i still get terrible performance. As well as the lag, whenever my code would just be wiped or the game just randomly reloads wasting 5 minutes I would just lose the will to work on the project.

I guess the major issue was scope creep - I planned out so much to do that it seemed insurmountable and I would never finish the game. Only when i cut back and decided to release a more bare bones version then I realised that it was already in a good state.

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