omg thank u for the bug report, i just completely missed updating the variable! I only updated the status bars during fights and completely ignored the permanent max health variable
fixed le code
omg thank u for the bug report, i just completely missed updating the variable! I only updated the status bars during fights and completely ignored the permanent max health variable
fixed le code
It always is.
I love that we’re finally getting an update. I simply cannot wait. As a developer who generally tries to keep his code readable, I do die every time I see that array image. But if it works better for you or for the game, who am I to argue.
oh yeah I forgot I knew it for months Lowkey forgot to tell
the block should be removed at the star of ur turn like in sts since its really op to have crazy high block
i mean, if you have any other ideas for storing the card data, I would love to know, to me this is very nice as it cleanly seperates the card data from the system that processes it
Luke. Just sayin I haven’t been on here much. But I just wanna say… W pfp bro. Very unique compared to your old one. Really shows how good of an artist you are. Ur my role model
Same here your the reason I got better at pixel art l
Haha just use MakeCode ts
Holy crap that’s a massive array yeah elemntal is stay in js and its gonna be great
Ooh bug report if you spam a on the title screen and keep spamming of the event is a chest floor it will spawn 2 relics and the other one is unusable and it clutters the screen like this
oooohhh thanks for the bug report and actually telling me when it happened too haha. I’ll defo get to fixing it when I have time
yay my pfp is ur character!!
might be an oversight but you can scroll upwards infinitely
@luke I did some slight testing and using this is slightly faster than using the og Makecode
You should implement this you could also use github pages
can u explain this in more detail?? no idea what it means since i already use the menu button to open and close the map. Also not sure what u mean by constrain (i am using a move sprite block)
math.constrain if you use it like set mySprite.x == math.constrain(mysprite.x,100,200) this is like really bad code but this should make the sprites x position be stuck between 100 and 200 Its nearly 10:40 so I gotta go btw for clarification you can hide the map on the crossroad at the very start of the game allowing you to view just the background(you can reopen it with menu)
ah cool, how did you do this? is it just github?
no so how you change the link for the game is you change the ID here
![]()
so for your games id you would find it in the link here
![]()
and then you replace the current id with that new game is and then it switches the game to a new one brohann made a example project here
Nah silent is better
Another sts fan ![]()