Cashout Devlog

Figured I would start a devlog because of how long I think it’ll take to finish, and it would be interesting to receive feedback and suggestions. To start, here’s the second iteration of Cashout’s demo:

The controls are the same, and I’ve added a couple of quests, areas, weapons, and clothes. I would really appreciate anything you all have to say about it.

2 Likes

Day 2 Of Devlog:
Began work on a new sidequest, a new tilemap, and some new clothes. I didn’t get much done, but every bit’s important.

1 Like

Day 3:
Finished the quest and did some bug squashing. Worked on Blow It Out, and it’s going well. I probably won’t be doing a daily update anymore, because I feel like regular reports of work and troubleshooting aren’t too interesting. I’ll be switching to updates when important things happen, such as updates on the main quest, alpha and beta releases, and new quests.

1 Like

Day IDK:
I made a lot of quests. The pier is finished, and the residential district has undergone development. I have finished the second main quest, including the boss. Key updates include the main quest thing, lots of new areas, 3 new side-quests, and Francis. Here’s the build:

Godspeed, fellas

1 Like