okay

Some leaks for the Voidrunner combat system. Thereâs a whole lot of things to master! (And I suck at it)
MY ASSETS!!!
NNNOOOOOOOOOO
(I overreact much, do I?
Eh, just get the copy from the topic in which I shared the game so I can get the assets back.)
Hello People! I have a question for everyone. I recently got an mp3 player, and I need song ideas. So, what is your favorite song?
I love to see the progress! when will be the next release (example: next month) also is this a hard game? if so then you should add checkpoints (donât ask me how i donât knowâŚ)
Launch Base Act 1 Prototype. You wonât regret it.
The next release? What do you mean? Do you mean when the game will be finished? If so, maybe 1 or 2 months, if I keep up the good pace.
Yes, it is a very hard game. The parkour sections are hard, the combat is hard, and finding secret rooms is hard. Itâs a difficult game.
There will be an item similar to the teleporter from BotW and TotK, with which you can place a respawn point. It wonât be easy to obtain, so prioritizing its discovery might be a good idea.
oh my- if I even tried to tell you, Iâd be stuck here all day naming songs I love XD
if I HAD to recommend just one, Iâd say to listen to âBuild God, Then Weâll Talkâ by Panic! At The Disco! I love their music XD
name your assets (why does literally nobody do it itâs not hard)
It still doesnât show in game even if youâre ablr to find the right one
I did name my assets, makecode thought it would be funny to remove the names to
I use my favorute program to listen to these. Itâs called MS-DOS.
Thats why the names are so short. so you might to guess for some of them. since the names arenât very understandable all the time
Just a tip I would like to share with the forum.
Suppose you have reached the limit on the amount of tiles to use. Like I have and I believe @Luke has as well. I found a smart workaround. Open the makecode Beta Editor where this bug is already fixed. make a copy of your project before you open it (Just in case). Then you can draw all the tiles you want. and then when youâre finished, open the tilemap you want to use and press CTRL + A. CTRL + C and then open your game in the normal editor and make a new tilemap with the same height and width as the one you have made in the beta editor. Then all you have to do is press CTRL + A and CTRL + V and bam you have more tiles than what you can actually access right now.
I know this will be fixed in the next update, but for now, itâs a nice workaround. That also means that this tip will become completely useless in the future.
I have a question: how many X value is in a tile?
smol snek pek
Oh my god that looks amazing. Did you use one of your fancy wavy effects for the trees?
yes i did! im trying to use it for effects other than the whole screen!
Thatâs a bit of a confusing question, but I believe the answer youâre looking for is 16!
WOAHHHH how did you make only the trees wave!?
Thatâs probably the most polished MakeCode game Iâve ever seen.